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Note: The Obstacle List seen on this page has been edited to be more accurate or include extra information.

Note: The first 'Rest' is programmed in, but we have no idea how to activate it. Assume you will not get the first 'Rest'.

New Orleans Edit

Don't be so self-conscious, Ahmose. I get into all sorts of trouble even when you're not around.

Dream Route Edit

[Adventure with Ahmose] Edit

  • Decision:
  • This decision changes dialogue later in the story as well
    1. Give him three pennies
    2. Pass by
      • Skill: +1 Stress
      • [Achievement: Donut Sadie]
      • Skill: +1 Stress
  • 1st Obstacle: 26 Awareness / Perception
    • Success:
      • Attribute: +5 Dream of Ahmose
      • Attribute: +1 Wits
    • Failure:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • 2nd Obstacle: 26 Poise / Diplomacy
    • Success:
      • Attribute: +5 Dream of Ahmose
      • Attribute: +1 Charm
    • Failure:
      • Skill: +1 Stress
  • Decision:
    1. Throw it out.
      • Skill: +1 Stress
    2. Hang on to it.
  • Skill: +1 Stress
  • Rest

[Adventure with Ahmose] Edit

  • Skill: +1 Stress
  • Decision:
    1. Keep quiet and listen.
    2. Let off some steam.
      • 3rd Obstacle: 25 Moxie
        • Success:
          • Attribute: +5 Dream of Ahmose
        • Failure:
          • Skill: +1 Stress
  • Skill: +1 Stress
  • 4th Obstacle: 28
    • Deception
      • Success:
        • Attribute: +5 Dream of Ahmose
        • Attribute: +1 Charm
      • Failure:
        • Skill: +1 Stress
    • Fisticuffs
      • Success:
        • Attribute: +5 Dream of Ahmose
        • Skill: +1 Strength
      • Failure:
        • Skill: +1 Stress
  • REST

[Adventure with Ahmose] Edit

  • 5th Obstacle: 27 Problem Solving
    • Success:
      • Attribute: +5 Dream of Ahmose
      • Skill: +1 Deception
    • Failure:
      • Skill: +1 Stress
  • 6th Obstacle: 26 Deception / Poise
    • Success:
      • Attribute: +5 Dream of Ahmose
      • Attribute: +1 Charm
      • Skill: +1 Problem Solving
    • Failure:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • END

Friendship Route Edit

[Adventure with Ahmose] Edit

  • Attribute: +2 Relationship with Ahmose
  • Decision:
  • This decision changes dialogue later in the story as well
    1. Give him three pennies
    2. Pass by
      • Skill: +1 Stress
      • [Achievement: Donut Sadie]
      • Skill: +1 Stress
      • Skill: +1 Relationship with Ahmose
  • 1st Obstacle: 26 Awareness / Perception
    • Success:
      • Attribute: +1 Wits
    • Failure:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • 2nd Obstacle: 26 Poise / Diplomacy
    • Success:
      • Attribute: +1 Charm
    • Failure:
      • Skill: +1 Stress
  • Attribute: +1 Relationship with Ahmose
  • Attribute: +1 Relationship with Ahmose
  • Decision:
    1. Throw it out.
      • Skill: +1 Stress
    2. Hang on to it.
  • Skill: +1 Stress
  • Skill: +2 Relationship with Ahmose
  • Rest

[Adventure with Ahmose] Edit

  • Skill: +1 Stress
  • Decision:
    1. Keep quiet and listen.
    2. Let off some steam.
      • 3rd Obstacle: 25 Moxie
        • Success:
          • Attribute: +3 Relationship with Ahmose
        • Failure:
          • Skill: +1 Stress
  • Skill: +1 Stress
  • 4th Obstacle: 28
    • Deception
      • Success:
        • Attribute: +1 Charm
      • Failure:
        • Skill: +1 Stress
    • Fisticuffs
      • Success:
        • Skill: +1 Strength
      • Failure:
        • Skill: +1 Stress
  • REST

[Adventure with Ahmose] Edit

  • 5th Obstacle: 27 Problem Solving
    • Success:
      • Skill: +1 Deception
    • Failure:
      • Skill: +1 Stress
  • 6th Obstacle: 26 Deception / Poise
    • Success:
      • Attribute: +1 Charm
      • Skill: +1 Problem Solving
    • Failure:
      • Skill: +1 Stress
  • Attribute: +2 Relationship with Ahmose
  • Skill: +1 Stress
  • END

Newspaper Article Edit

Ahmose New Orleans Adventure Newspaper

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