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Note: The Obstacle List seen on this page has been edited to be more accurate or include extra information.

Note: The first 'Rest' is programmed in, but we have no idea how to activate it. Assume you will not get the first 'Rest'.

New Orleans

Don't be so self-conscious, Ahmose. I get into all sorts of trouble even when you're not around.

Dream Route

[Adventure with Ahmose]

  • Decision:
  • This decision changes dialogue later in the story as well
    1. Give him three pennies
    2. Pass by
      • Skill: +1 Stress
      • [Achievement: Donut Sadie]
      • Skill: +1 Stress
  • 1st Obstacle: E26/N52/H78 Awareness / Perception
    • Success:
      • Attribute: +5 Dream of Ahmose
      • Attribute: +1 Wits
    • Failure:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • 2nd Obstacle: E26/N52/H78 Poise / Diplomacy
    • Success:
      • Attribute: +5 Dream of Ahmose
      • Attribute: +1 Charm
    • Failure:
      • Skill: +1 Stress
  • Decision:
    1. Throw it out.
      • Skill: +1 Stress
    2. Hang on to it.
  • Skill: +1 Stress
  • REST

[Adventure with Ahmose]

  • Skill: +1 Stress
  • Decision:
    1. Keep quiet and listen.
    2. Let off some steam.
      • 3rd Obstacle: E25/N51/H76 Moxie
        • Success:
          • Attribute: +5 Dream of Ahmose
        • Failure:
          • Skill: +1 Stress
  • Skill: +1 Stress
  • 4th Obstacle: E28/N57/H85
    • Deception
      • Success:
        • Attribute: +5 Dream of Ahmose
        • Attribute: +1 Charm
      • Failure:
        • Skill: +1 Stress
    • Fisticuffs
      • Success:
        • Attribute: +5 Dream of Ahmose
        • Skill: +1 Strength
      • Failure:
        • Skill: +1 Stress
  • REST

[Adventure with Ahmose]

  • 5th Obstacle: E27/N55/H82 Problem Solving
    • Success:
      • Attribute: +5 Dream of Ahmose
      • Skill: +1 Deception
    • Failure:
      • Skill: +1 Stress
  • 6th Obstacle: E26/N52/H78 Deception / Poise
    • Success:
      • Attribute: +5 Dream of Ahmose
      • Attribute: +1 Charm
      • Skill: +1 Problem Solving
    • Failure:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • END
Ahmose New Orleans Adventure Newspaper


Friendship Route

[Adventure with Ahmose]

  • Attribute: +2 Relationship with Ahmose
  • Decision:
  • This decision changes dialogue later in the story as well
    1. Give him three pennies
    2. Pass by
      • Skill: +1 Stress
      • [Achievement: Donut Sadie]
      • Skill: +1 Stress
      • Skill: +1 Relationship with Ahmose
  • 1st Obstacle: E26/N52/H78 Awareness / Perception
    • Success:
      • Attribute: +1 Wits
    • Failure:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • 2nd Obstacle: E26/N52/H78 Poise / Diplomacy
    • Success:
      • Attribute: +1 Charm
    • Failure:
      • Skill: +1 Stress
  • Attribute: +1 Relationship with Ahmose
  • Attribute: +1 Relationship with Ahmose
  • Decision:
    1. Throw it out.
      • Skill: +1 Stress
    2. Hang on to it.
  • Skill: +1 Stress
  • Skill: +2 Relationship with Ahmose
  • REST

[Adventure with Ahmose]

  • Skill: +1 Stress
  • Decision:
    1. Keep quiet and listen.
    2. Let off some steam.
      • 3rd Obstacle: E25/N51/H76 Moxie
        • Success:
          • Attribute: +3 Relationship with Ahmose
        • Failure:
          • Skill: +1 Stress
  • Skill: +1 Stress
  • 4th Obstacle: E28/N57/H85
    • Deception
      • Success:
        • Attribute: +1 Charm
      • Failure:
        • Skill: +1 Stress
    • Fisticuffs
      • Success:
        • Skill: +1 Strength
      • Failure:
        • Skill: +1 Stress
  • REST

[Adventure with Ahmose]

  • 5th Obstacle: E27/N55/H82 Problem Solving
    • Success:
      • Skill: +1 Deception
    • Failure:
      • Skill: +1 Stress
  • 6th Obstacle: E26/N52/H78 Deception / Poise
    • Success:
      • Attribute: +1 Charm
      • Skill: +1 Problem Solving
    • Failure:
      • Skill: +1 Stress
  • Attribute: +2 Relationship with Ahmose
  • Skill: +1 Stress
  • END
Ahmose New Orleans Adventure Newspaper
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