Note: The Obstacle List seen on this page has been edited to be more accurate or include extra information.
Note: The first 'Rest' is programmed in, but we have no idea how to activate it. Assume you will not get the first 'Rest'.
New Orleans
Don't be so self-conscious, Ahmose. I get into all sorts of trouble even when you're not around.
Dream Route
[Adventure with Ahmose]
- Decision:
- This decision changes dialogue later in the story as well
- Give him three pennies
- Skill: +1 Stress
- [Achievement: Donut Sadie]
- Pass by
- Skill: +1 Stress
- [Achievement: Donut Sadie]
- Skill: +1 Stress
- Give him three pennies
- 1st Obstacle: E26/N52/H78 Awareness / Perception
- Success:
- Attribute: +5 Dream of Ahmose
- Attribute: +1 Wits
- Failure:
- Skill: +1 Stress
- Success:
- Skill: +1 Stress
- 2nd Obstacle: E26/N52/H78 Poise / Diplomacy
- Success:
- Attribute: +5 Dream of Ahmose
- Attribute: +1 Charm
- Failure:
- Skill: +1 Stress
- Success:
- Decision:
- Throw it out.
- Skill: +1 Stress
- Hang on to it.
- Throw it out.
- Skill: +1 Stress
- REST
[Adventure with Ahmose]
- Skill: +1 Stress
- Decision:
- Keep quiet and listen.
- Let off some steam.
- 3rd Obstacle: E25/N51/H76 Moxie
- Success:
- Attribute: +5 Dream of Ahmose
- Failure:
- Skill: +1 Stress
- Success:
- 3rd Obstacle: E25/N51/H76 Moxie
- Skill: +1 Stress
- 4th Obstacle: E28/N57/H85
- Deception
- Success:
- Attribute: +5 Dream of Ahmose
- Attribute: +1 Charm
- Failure:
- Skill: +1 Stress
- Success:
- Fisticuffs
- Success:
- Attribute: +5 Dream of Ahmose
- Skill: +1 Strength
- Failure:
- Skill: +1 Stress
- Success:
- Deception
- REST
[Adventure with Ahmose]
- 5th Obstacle: E27/N55/H82 Problem Solving
- Success:
- Attribute: +5 Dream of Ahmose
- Skill: +1 Deception
- Failure:
- Skill: +1 Stress
- Success:
- 6th Obstacle: E26/N52/H78 Deception / Poise
- Success:
- Attribute: +5 Dream of Ahmose
- Attribute: +1 Charm
- Skill: +1 Problem Solving
- Failure:
- Skill: +1 Stress
- Success:
- Skill: +1 Stress
- END
Friendship Route
[Adventure with Ahmose]
- Attribute: +2 Relationship with Ahmose
- Decision:
- This decision changes dialogue later in the story as well
- Give him three pennies
- Skill: +1 Stress
- [Achievement: Donut Sadie]
- Pass by
- Skill: +1 Stress
- [Achievement: Donut Sadie]
- Skill: +1 Stress
- Skill: +1 Relationship with Ahmose
- Give him three pennies
- 1st Obstacle: E26/N52/H78 Awareness / Perception
- Success:
- Attribute: +1 Wits
- Failure:
- Skill: +1 Stress
- Success:
- Skill: +1 Stress
- 2nd Obstacle: E26/N52/H78 Poise / Diplomacy
- Success:
- Attribute: +1 Charm
- Failure:
- Skill: +1 Stress
- Success:
- Attribute: +1 Relationship with Ahmose
- Attribute: +1 Relationship with Ahmose
- Decision:
- Throw it out.
- Skill: +1 Stress
- Hang on to it.
- Throw it out.
- Skill: +1 Stress
- Skill: +2 Relationship with Ahmose
- REST
[Adventure with Ahmose]
- Skill: +1 Stress
- Decision:
- Keep quiet and listen.
- Let off some steam.
- 3rd Obstacle: E25/N51/H76 Moxie
- Success:
- Attribute: +3 Relationship with Ahmose
- Failure:
- Skill: +1 Stress
- Success:
- 3rd Obstacle: E25/N51/H76 Moxie
- Skill: +1 Stress
- 4th Obstacle: E28/N57/H85
- Deception
- Success:
- Attribute: +1 Charm
- Failure:
- Skill: +1 Stress
- Success:
- Fisticuffs
- Success:
- Skill: +1 Strength
- Failure:
- Skill: +1 Stress
- Success:
- Deception
- REST
[Adventure with Ahmose]
- 5th Obstacle: E27/N55/H82 Problem Solving
- Success:
- Skill: +1 Deception
- Failure:
- Skill: +1 Stress
- Success:
- 6th Obstacle: E26/N52/H78 Deception / Poise
- Success:
- Attribute: +1 Charm
- Skill: +1 Problem Solving
- Failure:
- Skill: +1 Stress
- Success:
- Attribute: +2 Relationship with Ahmose
- Skill: +1 Stress
- END