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Caper



Note: The Obstacle List seen on this page has been edited to be more accurate or include extra information.

Note: Dialogue changes drastically if you have beaten Sterling: The Australian Adventure

Let's get going, Felix. The Outback is nice, but the big city awaits!

Australia

[Begin Felix Australia]

  • Skill: +1 Relationship with Felix
  • 1st Obstacle: E12/N25/H37 Courage / Awareness
    • Success:
      • Skill: +1 Charm
      • Skill: +1 Relationship with Felix
    • Failure:
      • Skill: +1 Stress
  • Skill: +1 Relationship with Felix
  • Skill: +1 Stress
  • 2nd Obstacle: E13/N26/H39
    • Strength
      • Success:
        • [Achievement: Brick-Wielder]
        • Skill: +1 Moxie
        • Skill: +1 Relationship with Felix
        • Skill: +1 Relationship with Felix
      • Failure:
        • Skill: +1 Stress
    • Fisticuffs / Courage
      • Success:
        • Skill: +1 Moxie
        • Skill: +1 Relationship with Felix
        • Skill: +1 Relationship with Felix
      • Failure:
        • Skill: +1 Stress
  • Decision: (Very different dialogue depending on which is chosen)
    • Go left towards the alleys
      • Skill: +1 Stress
      • Skill: +1 Stress
    • Go right towards the harbor
      • Skill: +1 Stress
  • Decision:
    • Try to cross the street
      • Skill: +1 Stress
    • Stand your ground!
  • Skill: +1 Relationship with Felix
  • Decision:
    • Better not go with him
      • Skill: +1 Stress
    • Doesn't look like we have much of a choice...
  • Skill: +1 Relationship with Felix
  • Skill: +1 Relationship with Felix
  • Skill: +1 Relationship with Felix
  • Decision:
    • Investigate the chest of drawers
    • Look around the basement
      • Additional dialogue
  • Skill: +1 Stress
  • Skill: +1 Stress
  • 3rd Obstacle: E12/N24/H36 Animal Handling / Grace
    • Success:
      • Skill: +1 Poise
      • Skill: +1 Relationship with Felix
    • Failure:
      • Skill: +1 Stress
  • 4th Obstacle: E12/N24/H36
    • Problem Solving
      • Success:
        • Skill: +1 Wits
        • Skill: +1 Relationship with Felix
      • Failure:
        • Skill: +1 Stress
        • Rest
    • Strength
      • Success:
        • Skill: +1 Wits
        • Skill: +1 Relationship with Felix
        • Skill: +1 Stress
      • Failure:
        • Skill: +1 Stress
        • Rest
    • This is a standard Red Obstacle: Sadie must pass it to continue the caper
  • Skill: +1 Relationship with Felix
  • 5th Obstacle: E14/N29/H43 Deduction / Cryptography
    • Success:
      • Skill: +1 Knowledge
      • Skill: +1 Relationship with Felix
    • Failure:
      • Skill: +1 Stress
      • Decision:
        • Yes, that sounds like a good idea
          • Rest
          • Sadie must pass this Obstacle to proceed
        • Let's look around the house a little
          • Added dialogue
  • Skill: +1 Relationship with Felix
  • END

Newspaper Article

Felix Australian Adventure Newspaper
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