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Caper



Note: The Obstacle List seen on this page has been edited to be more accurate or include extra information.

New Orleans Edit

Chin up, Professor. It'll all work out!

Dream Route Edit

[Adventure with Nigel in New Orleans] Edit

  • Skill: +1 Stress
  • Decision:
    1. Let's get moving, then!
    2. Let's take a break, then.
      • Allows you to take a Rest
  • [Achievement: Donut Sadie]
  • Decision:
    1. Let's get going!
      • Continue
    2. That said, it's New Orleans. It seems inappropriate to hurry.
      • Allows you to take a Rest
  • Rest

[Adventure with Nigel in New Orleans] Edit

  • 1st Obstacle: 27 Diplomacy/ Moxie
    • Success:
      • Skill: +6 Dream of Nigel
      • Skill: +1 Charm
      • Skill: +1 Poker
    • Fail:
      • Skill: +1 Stress
      • You will be forced to Rest and must complete this obstacle to pass
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • 2nd Obstacle: 30 Awareness/ Courage
    • Success:
      • Skill: +6 Dream of Nigel
      • Skill: +1 Charm
    • Fail:
      • Skill: +1 Stress
  • 3rd Obstacle: 32 Magic Tricks/ Grace
    • Success:
      • Skill: +6 Dream of Nigel
      • Skill: +1 Deception
    • Fail:
      • Skill: +1 Stress
      • You will be forced to Rest and must complete this obstacle to pass
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Decision:
    1. No point in dilly-dallying!
    2. Maybe we should reconsider this.
      • Skill: +1 Climbing
        • Decision:
          • Take the route out!
            • Starts you after the 4th Obstacle
          • Time to further investigate-that light may be promising!
            • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Rest

[Adventure with Nigel in New Orleans] Edit

  • Skill: +1 Stress
  • Skill: +1 Stress
  • 5th Obstacle: 28 Strength/ Deception
    • Success:
      • Skill: +6 Dream of Nigel
      • Skill: +1 Problem Solving
    • Fail:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • Decision:
    1. Deal with this mess in a hurry
    2. Take some time to calm down
      • Allows you to take a Rest
  • END

Friendship Route Edit

[Adventure with Nigel in New Orleans] Edit

  • Skill: +1 Stress
  • Decision:
    1. Let's get moving, then!
    2. Let's take a break, then.
      • Allows you to take a Rest
  • [Achievement: Donut Sadie]
  • Skill: +2 Relationship with Nigel
  • Decision:
    1. Let's get going!
      • Continue
    2. That said, it's New Orleans. It seems inappropriate to hurry.
      • Allows you to take a Rest
  • Rest

[Adventure with Nigel in New Orleans] Edit

  • Skill: +1 Relationship with Nigel
  • 1st Obstacle: 27 Diplomacy/ Moxie
    • Success:
      • Skill: +1 Charm
      • Skill: +1 Poker
    • Fail:
      • Skill: +1 Stress
      • You will be forced to Rest and must complete this obstacle to pass
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • 2nd Obstacle: 30 Awareness/ Courage
    • Success:
      • Skill: +1 Charm
    • Fail:
      • Skill: +1 Stress
  • 3rd Obstacle: 32 Magic Tricks/ Grace
    • Success:
      • Skill: +1 Deception
    • Fail:
      • Skill: +1 Stress
      • You will be forced to Rest and must complete this obstacle to pass
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +2 Relationship with Nigel
  • Skill: +1 Stress
  • Skill: +1 Relationship with Nigel
  • Decision:
    1. No point in dilly-dallying!
    2. Maybe we should reconsider this.
      • Skill: +1 Climbing
        • Decision:
          • Take the route out!
            • Starts you after the 4th Obstacle
          • Time to further investigate-that light may be promising!
            • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +2 Relationship with Nigel
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +2 Relationship with Nigel
  • Rest

[Adventure with Nigel in New Orleans] Edit

  • Skill: +1 Stress
  • Skill: +1 Stress
  • 5th Obstacle: 28 Strength/ Deception
    • Success:
      • Skill: +1 Problem Solving
    • Fail:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Relationship with Nigel
  • Decision:
    1. Deal with this mess in a hurry
    2. Take some time to calm down
      • Allows you to take a Rest
  • Skill: +2 Relationship with Nigel
  • END

Newspaper Article Edit

Nigel New Orleans Adventure Newspaper

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