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Caper



Note: The Obstacle List seen on this page has been edited to be more accurate or include extra information.

New Orleans Edit

Chin up, Professor. It'll all work out!

Dream Route Edit

[Adventure with Nigel in New Orleans] Edit

  • Skill: +1 Stress
  • Decision:
    1. Let's get moving, then!
    2. Let's take a break, then.
      • REST
  • [Achievement: Donut Sadie]
  • Decision:
    1. Let's get going!
      • Continue
    2. That said, it's New Orleans. It seems inappropriate to hurry.
      • REST
  • REST

[Adventure with Nigel in New Orleans] Edit

  • 1st Obstacle: 27 Diplomacy / Moxie
    • Success:
      • Attribute: +6 Dream of Nigel
      • Attribute: +1 Charm
      • Skill: +1 Poker
    • Failure:
      • Skill: +1 Stress
      • REST
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • 2nd Obstacle: 30 Awareness / Courage
    • Success:
      • Attribute: +6 Dream of Nigel
      • Attribute: +1 Charm
    • Failure:
      • Skill: +1 Stress
  • 3rd Obstacle: 32 Magic Tricks / Grace
    • Success:
      • Attribute: +6 Dream of Nigel
      • Skill: +1 Deception
    • Failure:
      • Skill: +1 Stress
      • REST
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Decision:
    1. No point in dilly-dallying!
      • 4th Obstacle: 32 Perception / Problem Solving
        • Success:
          • Attribute: +6 Dream of Nigel
          • Skill: +1 Hope
        • Failure:
          • Skill: +1 Stress
    2. Maybe we should reconsider this.
      • Skill: +1 Climbing
        • Decision:
          • Take the route out!
            • Starts you after the 4th Obstacle
          • Time to further investigate-that light may be promising!
            • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • REST

[Adventure with Nigel in New Orleans] Edit

  • Skill: +1 Stress
  • Skill: +1 Stress
  • 5th Obstacle: 28 Strength / Deception
    • Success:
      • Attribute: +6 Dream of Nigel
      • Skill: +1 Problem Solving
    • Failure:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • Decision:
    1. Deal with this mess in a hurry
    2. Take some time to calm down
      • REST
  • END

Friendship Route Edit

[Adventure with Nigel in New Orleans] Edit

  • Skill: +1 Stress
  • Decision:
    1. Let's get moving, then!
    2. Let's take a break, then.
      • REST
  • [Achievement: Donut Sadie]
  • Attribute: +2 Relationship with Nigel
  • Decision:
    1. Let's get going!
      • Continue
    2. That said, it's New Orleans. It seems inappropriate to hurry.
      • REST
  • REST

[Adventure with Nigel in New Orleans] Edit

  • Attribute: +1 Relationship with Nigel
  • 1st Obstacle: 27 Diplomacy / Moxie
    • Success:
      • Attribute: +1 Charm
      • Skill: +1 Poker
    • Failure:
      • Skill: +1 Stress
      • REST
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • 2nd Obstacle: 30 Awareness / Courage
    • Success:
      • Attribute: +1 Charm
    • Failure:
      • Skill: +1 Stress
  • 3rd Obstacle: 32 Magic Tricks / Grace
    • Success:
      • Skill: +1 Deception
    • Failure:
      • Skill: +1 Stress
      • REST
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Attribute: +2 Relationship with Nigel
  • Skill: +1 Stress
  • Attribute: +1 Relationship with Nigel
  • Decision:
    1. No point in dilly-dallying!
    2. Maybe we should reconsider this.
      • Skill: +1 Climbing
        • Decision:
          • Take the route out!
            • Starts you after the 4th Obstacle
          • Time to further investigate-that light may be promising!
            • Skill: +1 Stress
  • Skill: +1 Stress
  • Attribute: +2 Relationship with Nigel
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Attribute: +2 Relationship with Nigel
  • REST

[Adventure with Nigel in New Orleans] Edit

  • Skill: +1 Stress
  • Skill: +1 Stress
  • 5th Obstacle: 28 Strength / Deception
    • Success:
      • Skill: +1 Problem Solving
    • Failure:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • Attribute: +1 Relationship with Nigel
  • Decision:
    1. Deal with this mess in a hurry
    2. Take some time to calm down
      • REST
  • Attribute: +2 Relationship with Nigel
  • END

Newspaper Article Edit

Nigel New Orleans Adventure Newspaper

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