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New Orleans Edit

Chin up, Professor. It'll all work out!

Dream Route Edit

[Adventure with Nigel in New Orleans] Edit

  • Skill: +1 Stress
  • Decision:
    1. Let's get moving, then!
    2. Let's take a break, then.
      • Allows you to take a Rest
  • [Achievement: Donut Sadie]
  • Decision:
    1. Let's get going!
      • Continue
    2. That said, it's New Orleans. It seems inappropriate to hurry.
      • Allows you to take a Rest
  • Rest

[Adventure with Nigel in New Orleans] Edit

  • 1st Obstacle: 27 Diplomacy/ Moxie
    • Success:
      • Skill: +6 Dream of Nigel
      • Skill: +1 Charm
      • Skill: +1 Poker
    • Fail:
      • Skill: +1 Stress
      • You will be forced to Rest and must complete this obstacle to pass
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • 2nd Obstacle: 30 Awareness/ Courage
    • Success:
      • Skill: +6 Dream of Nigel
      • Skill: +1 Charm
    • Fail:
      • Skill: +1 Stress
  • 3rd Obstacle: 32 Magic Tricks/ Grace
    • Success:
      • Skill: +6 Dream of Nigel
      • Skill: +1 Deception
    • Fail:
      • Skill: +1 Stress
      • You will be forced to Rest and must complete this obstacle to pass
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Decision:
    1. No point in dilly-dallying!
    2. Maybe we should reconsider this.
      • Skill: +1 Climbing
        • Decision:
          • Take the route out!
            • Starts you after the 4th Obstacle
          • Time to further investigate-that light may be promising!
            • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Rest

[Adventure with Nigel in New Orleans] Edit

  • Skill: +1 Stress
  • Skill: +1 Stress
  • 5th Obstacle: 28 Strength/ Deception
    • Success:
      • Skill: +6 Dream of Nigel
      • Skill: +1 Problem Solving
    • Fail:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • Decision:
    1. Deal with this mess in a hurry
    2. Take some time to calm down
      • Allows you to take a Rest
  • END

Friendship Route Edit

[Adventure with Nigel in New Orleans] Edit

  • Skill: +1 Stress
  • Decision:
    1. Let's get moving, then!
    2. Let's take a break, then.
      • Allows you to take a Rest
  • [Achievement: Donut Sadie]
  • Skill: +2 Relationship with Nigel
  • Decision:
    1. Let's get going!
      • Continue
    2. That said, it's New Orleans. It seems inappropriate to hurry.
      • Allows you to take a Rest
  • Rest

[Adventure with Nigel in New Orleans] Edit

  • Skill: +1 Relationship with Nigel
  • 1st Obstacle: 27 Diplomacy/ Moxie
    • Success:
      • Skill: +1 Charm
      • Skill: +1 Poker
    • Fail:
      • Skill: +1 Stress
      • You will be forced to Rest and must complete this obstacle to pass
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • 2nd Obstacle: 30 Awareness/ Courage
    • Success:
      • Skill: +1 Charm
    • Fail:
      • Skill: +1 Stress
  • 3rd Obstacle: 32 Magic Tricks/ Grace
    • Success:
      • Skill: +1 Deception
    • Fail:
      • Skill: +1 Stress
      • You will be forced to Rest and must complete this obstacle to pass
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +2 Relationship with Nigel
  • Skill: +1 Stress
  • Skill: +1 Relationship with Nigel
  • Decision:
    1. No point in dilly-dallying!
    2. Maybe we should reconsider this.
      • Skill: +1 Climbing
        • Decision:
          • Take the route out!
            • Starts you after the 4th Obstacle
          • Time to further investigate-that light may be promising!
            • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +2 Relationship with Nigel
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +2 Relationship with Nigel
  • Rest

[Adventure with Nigel in New Orleans] Edit

  • Skill: +1 Stress
  • Skill: +1 Stress
  • 5th Obstacle: 28 Strength/ Deception
    • Success:
      • Skill: +1 Problem Solving
    • Fail:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Relationship with Nigel
  • Decision:
    1. Deal with this mess in a hurry
    2. Take some time to calm down
      • Allows you to take a Rest
  • Skill: +2 Relationship with Nigel
  • END

Newspaper Article Edit

Nigel New Orleans Adventure Newspaper

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