Caper |
Note: The Obstacle List seen on this page has been edited to be more accurate or include extra information.
Note: The Obstacle passing value assumes you did not choose to Rest.
Turkey
This place seems to bring out the hero in Nigel. That may be a problem.
Dream Route
[Adventure with Nigel in Turkey]
- Skill: +1 Stress
- Skill: +1 Stress
- Skill: +1 Stress
- Skill: +1 Stress
- Skill: +1 Stress
- Skill: +1 Stress
- 1st Obstacle: E43/N86/H129 Problem Solving / Poise
- Success:
- Skill: +5 Dream of Nigel
- Skill: +1 Tolerance
- Failure:
- Skill: +1 Stress
- Success:
- Skill: +1 Stress
- Decision:
- Thanks!
- Actually, maybe I should prepare. Get some wooden stakes or something.
- Allows you to Rest before continuing the adventure
- Skill: +1 Stress
- Skill: +1 Stress
- 2nd Obstacle: E47/N94/H141 Negotiation
- Success:
- Attribute: +5 Dream of Nigel
- Skill: +1 Conscience
- Failure:
- Skill: +1 Stress
- Success:
- Skill: +1 Stress
- Skill: +1 Deception
- Decision:
- Skill: +1 Negotiation
- Decision:
- I should just distract the thug for long enough to get Nigel and Krause in safely.
- I should get the thug to help me. Though I feel like I would lose more points with Nigel.
- Skill: +1 Stress
- Skill: +1 Stress
- Skill: +1 Stress
- 5th Obstacle: E50/N100/H150 Stealth / Grace (E49/N98/H147 if you had the thug help you)
- Success:
- Attribute: +10 Dream of Nigel
- Attribute: +1 Wits
- Failure:
- Skill: +1 Stress
- Success:
- Skill: +1 Stress
- [Achievement: Every Archaeologist Does It]
- Skill: +1 Stress
- END
Friendship Route
[Adventure with Nigel in Turkey]
- Skill: +2 Relationship with Nigel
- Skill: +1 Stress
- Skill: +1 Stress
- Skill: +1 Stress
- Skill: +1 Stress
- Skill: +1 Stress
- Skill: +1 Stress
- 1st Obstacle: E43/N86/H129 Problem Solving/ Poise
- Success:
- Skill: +1 Tolerance
- Fail:
- Skill: +1 Stress
- Success:
- Skill: +1 Stress
- Decision:
- Thanks!
- Actually, maybe I should prepare. Get some wooden stakes or something.
- Allows you to Rest before continuing the adventure
- Skill: +1 Stress
- Skill: +1 Stress
- 2nd Obstacle: E47/N94/H141 Negotiation
- Success:
- Skill: +1 Conscience
- Fail:
- Skill: +1 Stress
- Success:
- Skill: +1 Stress
- Skill: +1 Deception
- Decision:
- Skill: +1 Negotiation
- Decision:
- I should just distract the thug for long enough to get Nigel and Krause in safely.
- I should get the thug to help me. Though I feel like I would lose more points with Nigel.
- Skill: +1 Stress
- Skill: +1 Stress
- Skill: +2 Relationship with Nigel
- Skill: +1 Stress
- 5th Obstacle: E50/N100/H150 Stealth / Grace (E49/N98/H147 if you had the thug help you)
- Success:
- Skill: +1 Wits
- Fail:
- Skill: +1 Stress
- Success:
- Skill: +1 Stress
- [Achievement: Every Archaeologist Does It]
- Skill: +1 Stress
- Skill: +5 Relationship with Nigel
- Skill: +2 Relationship with Nigel
- Skill: +2 Relationship with Nigel
- END