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Action Sterling
Before you start Sterling's route:
  • Please note that Sterling's route is the most difficult route in the game. The capers are usually long and very confusing, and capers pop up when you do not expect them. Though the guides on the wiki will help, it is recommended that players do not try to do Sterling's route first.

Got a minute for some easy banter?

New YorkEdit

[Drop in on Sterling] Edit

  • Rest

EgyptEdit

[Visit with Sterling] Edit

  • Skill: +1 Relationship with Sterling
  • Rest

[Visit with Sterling] Edit

  • Rest

This is available after completing Sterling's Egyptian Adventure

[Look for the Curio Shop] Edit

  • Rest

[July 22, evening] Sterling's Birthday Edit

  • Rest

New YorkEdit

[Drop in on Sterling] Edit

  • Skill: +1 Relationship with Sterling
  • Rest

[Drop in on Sterling] Edit

  • Rest

AustraliaEdit

[Look around for Sterling] Edit

  • Rest

New YorkEdit

[Drop in on Sterling] Edit

  • Skill: +1 Relationship with Sterling
  • Rest

[Drop in on Sterling] Edit

  • Skill: +1 Relationship with Sterling
  • Rest

IndiaEdit

These events appear after completing Sterling's Indian Adventure

[Run around with Sterling some more] Edit

Choose 'we parted on rough terms'

  • Skill: +1 Relationship with Sterling [it is not shown, but you do get +1 points]
  • Rest

[Run around with Sterling some more] Edit

Choose 'You're right'

  • Skill: +1 stress
  • Skill: -7 Relationship with Sterling
  • Skill: +1 stress
  • Skill: +1 stress
  • Rest

New YorkEdit

[Drop in on Sterling] Edit

  • Skill: +1 stress
  • Skill: +1 stress

No option seems too good but 'You deserved that' is the most entertaining.

  • Rest

[December 25, afternoon] Christmas Edit

STERLING'S CHRISTMAS EVENT HAS THREE ENDINGS

Christmas Sterling-0

This image was made for the wiki and does not appear in the game.

For ease, the decisions are split up into sections

Romance Route-Romance does not start at Christmas for Sterling

  • Decision:
    1. I was flattered, Professor. Thank you for the kind words
    2. I'll get used to it eventually. No need to expose me at every opportunity
    3. I'm not sure I deserved such a rousing recommendation, Professor
      • Skill: +1 Relationship with Aunt Evelyn
  • Skill: +1 Relationship with Felix
  • Decision:
    1. Fine, if it'll get you to leave! [CHOOSE THIS]
    2. Absolutely not! Go away, Sterling! [You can choose this, but you miss +1 Relationship with Sterling, and it sounds bad]
    3. I'd rather dance with Felix [You can choose this, but you miss +1 Relationship with Sterling, it sounds bad, and it can lead to Bad Ending 2]

Fine, if it'll get you to leave!~Best Ending

  • Decision:
    1. Why are you so desperate to dance with me, anyway? I'm sure there are a million girls here that don't hate your guts
    2. I suppose doing someone a favor isn't quite as disgusting as your normal behavior..
    3. I guess I'm slightly happy to see you. Slightly
      • Skill: +1 Relationship with Sterling
  • 1st Obstacle: 23
    • Perception/Deduction
      • Success:
        • Skill: +1 Tolerance
      • Fail:
        • Skill: +1 Stress
        • Leads to Bad Ending 1
    • Resolve
      • Pass or fail, it leads to Bad Ending 1
  • 2nd Obstacle: 23
    • Leaping/Stealth
      • Success:
        • Skill: +1 Athletics
      • Fail:
        • Skill: +1 Stress
    • Moxie
      • Success:
        • Skill: +1 Negotiation
      • Fail:
        • Skill: +1 Stress
  • Skill: +1 Relationship with Sterling
  • Decision:
    1. Maybe someone should explain this is all about love [This really seems like the best option]
      • 3rd Obstacle: 24 Flirting
        • Fail:
          • Skill: +1 Stress
    2. Ruffians like this only listen to violence!
    3. Run!
      • 4th Obstacle: 24 Dodge/Leaping
        • Success:
          • Skill: +1 Fisticuffs
        • Fail:
          • Skill: +1 Stress
  • Skill: +1 Relationship with Sterling
  • Best Ending

I'd rather dance with Felix~Bad Ending 2

  • Decision:
    1. Oh, who am I kidding? I won't relax until I deal with Sterling
      • Inserts you right before the 1st Obstacle, but you will miss +1 Relationship with Sterling
    2. Okay, enough with Sterling - he made his choice. Might as well relax and enjoy the dance!
      • Skill: +1 Relationship with Sterling
      • Bad Ending 2

Peru Edit

These events appear after completing Sterling's Peruvian Adventure

[Deal with Sterling] Edit

  • Skill: +2 Relationship with Sterling
  • Rest

[Deal with Sterling] Edit

  • Skill: +1 Relationship with Sterling
  • Skill: +1 Relationship with Sterling
  • Skill: +1 Relationship with Sterling
  • Rest

New YorkEdit

Dream Route Edit

For the best dialogue, begin a relationship with Sterling (Dream route) before doing the 'Drop in on Sterling' event below.

[Come to terms with Sterling's romantic intentions] Edit

  • Decision: Option one is the best

[Come to terms with Sterling's romantic intentions] Edit

This is where Sterling's Dream route can start

  • Decision:
    1. Agree to begin a romantic relationship with Sterling
      • Start Dream of Sterling route
    2. Decline, and continue your friendship with Sterling
      • Continue Sterling's friendship route
      • Skill: +1 Relationship with Sterling
  • Rest

Friendship Route Edit

[Drop in on Sterling] Edit

  • Skill: +1 Relationship with Sterling
  • Rest

[Come to terms with Sterling's romantic intentions] Edit

This is where Sterling's Dream route can start

  • Decision:
    1. Agree to begin a romantic relationship with Sterling
      • Start Dream of Sterling route
    2. Decline, and continue your friendship with Sterling
      • Continue Sterling's friendship route (and silently cry
      • Skill: +1 Relationship with Sterling
  • Rest

[Come to terms with Sterling's romantic intentions] Edit

[Yes, for a third time]

This is where Sterling's Dream route can start AGAIN

  • Decision:
    1. Agree to begin a romantic relationship with Sterling
      • Start Dream of Sterling route
    2. Decline, and continue your friendship with Sterling
      • Continue Sterling's friendship route (and silently cry harder)

Either route Edit

[February 14, night] Valentine's Day Edit

For the Valentine's Day event, none of the choices have a noticeable effect.

New Orleans Edit

Dream route Edit

[Drop in on Sterling] Edit

The last option is the best

  • Rest

Friendship route Edit

[Drop in on Sterling] Edit

  • Skill: +1 Relationship with Sterling
  • Rest

New York Edit

Dream Route Edit

[Drop in on Sterling] Edit

  • Skill: +1 Relationship with Anna
  • Rest

[April 4, night] Easter Edit

Easter Sterling

This image was made for the wiki and does not appear in the game.

  • Skill: +1 Relationship with Aunt Evelyn
  • Skill: +1 Relationship with Aunt Evelyn
  • Obstacle: 35 Strength/ Moxie
    • Success:
      • Skill: +10 Dream of Sterling
      • Skill: +1 Strength
    • Fail:
      • Skill: +1 Stress
      • Then the lady hammers her knee into some particularly vulnerable part of Sterling's anatomy, and the weak little gurgling noise he makes inspires Sadie to greater efforts.
      • Skill: +10 Dream of Sterling
      • Skill: +1 Strength
  • Decision:
  • Note, this next decision completely changes the ending of the caper. Neither is bad, so pick whichever you like.
    1. Well, she's in New Orleans, and we're here. Let's just go to Bellevue
      • Obstacle: 35 Awareness
        • Success:
          • Skill: +10 Dream of Sterling
        • Fail:
          • Skill: +1 Stress
          • Skill: +10 Dream of Sterling
      • Obstacle: 35 Resolve
        • Success:
          • Skill: +10 Dream of Sterling
        • Fail:
          • Skill: +1 Stress
          • Skill: +10 Dream of Sterling
      • Skill: +1 Relationship with Aunt Evelyn
      • Rest
    2. Maybe we should call her
      • Obstacle: 35 Awareness
        • Success:
          • Skill: +10 Dream of Sterling
        • Fail:
          • Skill: +1 Stress
          • Skill: +10 Dream of Sterling
      • Obstacle: 36 Patience
        • Success:
          • Skill: +10 Dream of Sterling
        • Fail:
          • Skill: +1 Stress
      • Rest

Friendship Route Edit

[Drop in on Sterling] Edit

  • Skill: +1 Relationship with Sterling
  • Skill: +1 Relationship with Anna
  • Rest

[April 4, night] Easter Edit

Easter Sterling
  • Skill: +1 Relationship with Aunt Evelyn
  • Skill: +1 Relationship with Aunt Evelyn
  • Skill: +1 Relationship with Sterling
  • Skill: +1 Relationship with Sterling
  • Obstacle: 35 Strength/ Moxie
    • Success:
      • Skill: +1 Strength
    • Fail:
      • Skill: +1 Stress
      • Then the lady hammers her knee into some particularly vulnerable part of Sterling's anatomy, and the weak little gurgling noise he makes inspires Sadie to greater efforts.
      • Skill: +1 Strength
  • Decision:
  • Note, this next decision completely changes the ending of the caper. However, for Sterling's friendhsip, you must call Felicie.
    1. Well, she's in New Orleans, and we're here. Let's just go to Bellevue
      • Obstacle: 35 Awareness
        • Success:
          • Skill: +1 Stress
        • Fail:
          • Skill: +1 Stress
      • Skill: +1 Relationship with Sterling
      • Obstacle: 35 Resolve
        • Fail:
          • Skill: +1 Stress
      • Skill: +1 Relationship with Aunt Evelyn
      • Skill: +3 Relationship with Sterling (hidden)
      • Rest
    2. Maybe we should call her [CHOOSE THIS]
      • Decision:
        1. Oh yes, I suppose you've never been there before! I can give you the grand tour! Well, after this is all over... [CHOOSE THIS]
          • Skill: +3 Relationship with Sterling
        2. Funny how that works out, isn't it?
          • Skill: +1 Relationship with Sterling
        3. Oh, I didn't think about how that might look. You and I, alone together, in the house...
          • Skill: +1 Relationship with Sterling
      • Obstacle: 35 Awareness
        • Success:
          • Skill: +1 Stress
        • Fail:
          • Skill: +1 Stress
      • Obstacle: 36 Patience
        • Fail:
          • Skill: +1 Stress
      • Skill: +3 Relationship with Sterling (hidden)
      • Rest

Turkey Edit

Dream Route Edit

[Check in with Sterling] Edit

  • Rest

STERLING DOES NOT HAVE AN OFFICIAL TURKISH CAPER. His Turkish caper is part of the main story, but it does change based on if you are doing Sterling's Dream route or the friendship route

Notes: You HAVE to choose to 'Tandem Jump', then choose the first 'Investigate' after that, and let 'Lore write down the numbers' to get all of Sterling's Dream points.

[May 23, afternoon] Library of Pergamon Edit

  • Skill: +1 stress

Dialogue with Steven changes if you've beaten 'The Adventure Upstate'

  • Decision:
    1. My legs are falling asleep.
      • Skill: +1 Stress
    2. Sterling keeps elbowing me!
      • Skill: +1 Stress
    3. I'm actually really enjoying this.
  • Decision:
    1. Take a look at the engine.
      • Obstacle: 38 Repair/ Perception/ Listen
        • Success:
          • Skill: +8 Dream of Sterling
          • Skill: +1 Knowledge
            • Fail:
              • Skill: +1 Stress
              • Proceeds as if you chose to tandem jump.
    2. Convince Sterling to tandem jump.
      • Decision:
        1. This is scary.
          • Skill: +1 Stress
        2. I won't allow any harm to come to my sweetheart!
        3. I hate that Steven got us into this mess.
          • Skill: +1 Stress
      • Obstacle: 38 Listen/ Grace/ Hope
        • Success:
          • Skill: +8 Dream of Sterling
          • Skill: +1 Athletics
          • Decision:
              1. Investigation: Look around the landing site.
                • Obstacle: 37 Language
                  • Success:
                • Obstacle: 37 Language
                  • Success:
                    • Skill: +8 Dream of Sterling
                    • Skill: +1 Empathy
                  • Fail:
                    • Skill: +1 Stress
              2. Continue immediately.
                • Fail:
                  • Skill: +1 Stress

Dialogue with Lorelei changes drastically if you have done Two Adventures Together

  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Decision:
    1. What does she think she's doing?!
      • Skill: +1 Stress
    2. Sterling's getting on my nerves.
    3. Leave it to Sterling to make a new friend so quickly!
  • Skill: +1 Stress
    1. Keep looking for leads.
      • Skill: +1 Stress
      • Endless loop
    2. Talk to Sterling about Lorelei; they're getting awfully chummy.
      • Leads back to other two options
    3. Look more closely at the apple engraving.
  • Skill: +1 Stress
  • Decision:
  • Let Lore write down the number references. [LET LORE WRITE IT DOWN or you will miss +8 Dream of Sterling]
    • Decision:
      1. I guess Lore's right.
        • Skill: +1 Stress
      2. Ugh, I hate that Lore's right.
        • Skill: +1 Stress
      3. That was a really good idea!
  • Follow Sterling's suggestion.
  • Decision:
    1. Whoa, where did that come from?
    2. Impressive Turkish!
    3. She's getting on my nerves.
      • Skill: +1 Stress
  • Obstacle: 41 Language
    • Success:
      • Skill: +8 Dream of Sterling
      • Skill: +1 Cryptography
      • Decision:
        1. Investigation: Walk around the outside of the library.
          • Skill: +1 Stress
        2. Continue immediately.
    • Fail:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Slight branching depending on if you let Lore write down the numbers:
    1. If you let Lore write down references:
      • Skill: +1 Stress
      • Choice between parchments will appear, more dialogue
    2. If you did not let Lore write down references:
      • Obstacle: 43 Deduction/ Resolve/ Perception
        • Success:
          • Skill: +8 Dream of Sterling
        • Fail:
          • Skill: +1 Stress
      • Skill: +1 Deduction
      • Decision:
        1. Investigation: Look around the lower floor in the library.
          • Decision:
            1. Darn right!
            2. He's making me blush.
            3. He's so irritating!
              • Skill: +1 Stress
        2. Continue immediately.
  • Obstacle: 43 Deduction/ Awareness/ Perception
    • Success:
      • Skill: +8 Dream of Sterling
      • Skill: +1 Problem Solving
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +3 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • END

Friendship Route Edit

[Check in with Sterling] Edit

  • Skill: +2 Relationship with Sterling

[May 23, afternoon] Library of Pergamon Edit

  • Skill: +1 Stress
  • Decision:
    1. He did a great job!
      • Skill: +1 Relationship with Sterling
    2. He probably stole this... oh well.
      • Skill: +1 Relationship with Sterling
    3. Ugh, I hate how he gets everything dishonestly!

Dialogue changes if you've beaten 'The Adventure Upstate'

  • Decision:
    1. My legs are falling asleep.
      • Skill: +1 Stress
    2. Sterling keeps elbowing me!
      • Skill: +1 Stress
    3. This isn't so bad.
      • Skill: +2 Relationship with Sterling
  • Skill: +1 Stress
  • Decision:
    1. Take a look at the engine.
      • Obstacle: 38 Repair/ Perception/ Listen
        • Success:
          • Skill: +1 Knowledge
        • Fail:
          • Skill: +1 Stress
          • Proceeds as if you chose to tandem jump.
    2. Convince Sterling to tandem jump.
      • Decision:
        1. This is scary.
          • Skill: +1 Stress
        2. We'll be fine!
        3. I hate that Steven got us into this mess.
          • Skill: +1 Stress
      • Obstacle: 38 Listen/ Grace/ Hope
        • Success:
          • Skill: +1 Athletics
          • Decision:
            1. Investigation: Look around the landing site.
              • Obstacle: 37 Language
                • Success:
                  • Skill: +1 Empathy
                • Fail:
                  • Skill: +1 Stress
            2. Continue immediately.
        • Fail:
          • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Decision:
    1. What does she think she's doing?!
      • Skill: +1 Stress
    2. Sterling's getting on my nerves.
    3. Leave it to Sterling to make a new friend so quickly!
  • Decision:
    1. It's the most beautiful thing I've ever seen!
      • Skill: +1 Relationship with Sterling
    2. Yay!
      • Skill: +1 Relationship with Sterling
    3. I'm disappointed I wasn't the one to find it.
  • Skill: +1 Stress
  • Decision:
    1. Keep looking for leads.
      • Skill: +1 Stress
      • Endless loop
    2. Talk to Sterling about Lorelei; they're getting awfully chummy.
      • Leads back to other two options
    3. Look more closely at the apple engraving.
  • Skill: +1 Stress
  • Decision:
    1. Let Lore write down the number references.
      • Decision:
        1. I guess Lore's right.
          • Skill: +1 Stress
        2. Ugh, I hate that Lore's right.
          • Skill: +1 Stress
        3. That was a really good idea!
    2. Follow Sterling's suggestion.
  • Decision:
    1. Gross.
    2. I wish he took better care of his health.
      • Skill: +2 Relationship with Sterling
    3. I wonder why he likes smoking so much.
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Decision:
    1. Whoa, where did that come from?
    2. Impressive Turkish!
    3. She's getting on my nerves.
      • Skill: +1 Stress
  • Obstacle: 41 Language
    • Success:
      • Skill: +1 Cryptography
      • Decision:
        1. Investigation: Walk around the outside of the library.
          • Skill: +1 Stress
        2. Continue immediately.
    • Fail:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: -1 Relationship with Sterling
  • Skill: +1 Stress
  • Skill: +2 Relationship with Sterling
  • Skill: +1 Relationship with Sterling
  • Slight branching depending on if you let Lore write down the numbers:
    1. If you let Lore write down references:
      • Skill: +1 Stress
      • Choice between parchments will appear, more dialogue
    2. If you did not let Lore write down references:
      • Obstacle: 43 Deduction/ Resolve/ Perception
        • Fail:
          • Skill: +1 Stress
      • Skill: +1 Deduction
      • Decision:
        1. Investigation: Look around the lower floor in the library.
          • Decision:
            1. Darn right!
            2. He's making me blush.
            3. He's so irritating!
              • Skill: +1 Stress
        2. Continue immediately.
  • Obstacle: 43 Deduction/ Awareness/ Perception
    • Success:
      • Skill: +1 Problem Solving
    • Fail:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +2 Relationship with Sterling
  • Skill: +1 Stress
  • Skill: +3 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • END

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