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Note: The Obstacle Lists seen on this page have been edited to be more accurate or include extra information.

Just let me get my hands on that sponsor of yours!

New Orleans Edit

Dream Route Edit

[Adventure with Sterling in New Orleans] Edit

  • Skill: +1 Stress
  • Decision:
    1. I am a little sad
    2. No
    3. That's odd, I feel great!
  • Decision:
    1. Run after her as quickly as you can.
      • 1st Obstacle: 28 Stealth / Dodge / Patience
        • Success:
          • Attribute: +10 Dream of Sterling
          • Skill: + 1 Escape Artistry
          • Decision:
            1. Investigation: Look around the exterior of the graveyard.
              • Skill: +1 Stress
              • 3rd Obstacle: 30 Negotiation / Listen / Perception
                • Success:
                  • Attribute: +5 Dream of Sterling
                  • Attribute: +1 Charm
                • Failure:
                  • Skill: +1 Stress
            2. Continue Immediately.
              • Skill: +1 Stress
        • Failure:
          • Skill: +1 Stress
          • Skill: +1 Stress
    2. Pay your bill, then follow her.
      • 2nd Obstacle: 28
        • Strength
          • Success:
            • Attribute: +10 Dream of Sterling
            • Skill: + 1 Escape Artistry
            • Decision:
              1. Investigation: Look around the exterior of the graveyard.
                • Skill: +1 Stress
                • 3rd Obstacle: 30 Negotiation / Listen / Perception
                  • Success:
                    • Attribute: +5 Dream of Sterling
                    • Attribute: +1 Charm
                  • Failure:
                    • Skill: +1 Stress
              2. Continue Immediately.
          • Failure:
            • Skill: +1 Stress
            • Skill: +1 Stress
        • Diplomacy / Resolve
          • Success:
            • Attribute: +10 Dream of Sterling
            • Attribute: + 1 Charm
            • Decision:
              1. Investigation: Look around the exterior of the graveyard.
                • Skill: +1 Stress
                • 3rd Obstacle: 30 Negotiation / Listen / Perception
                  • Success:
                    • Attribute: +5 Dream of Sterling
                    • Attribute: +1 Charm
                  • Failure:
                    • Skill: +1 Stress
              2. Continue Immediately.
          • Failure:
            • Skill: +1 Stress
            • Skill: +1 Stress
  • Decision:
    1. I don't understand.
    2. That's a little depressing.
      • Skill: +1 Stress
    3. Fine by me.
  • Decision:
    1. Pick Sterling's pocket while he's distracted by the race.
      • 4th Obstacle: 30 Grace / Stealth / Courage
        • Success:
          • Attribute: +5 Dream of Sterling
          • Skill: +1 Magic Tricks
          • Skill: +1 Stress
        • Failure:
          • Skill: +1 Stress
    2. Bide your time, and find the perfect moment.
  • REST

[Adventure with Sterling in New Orleans] Edit

  • Decision:
    1. Stay calm. Make light conversation.
    2. I should just agree. This could get out of hand really fast.
    3. I-I can't believe this is happening. Ruddy?! The sponsor?!
      • Skill: +1 Stress
  • Decision:
    1. Look around.
      • Skill: +1 Stress
      • Adds interesting dialogue.
    2. See if you can recognize any of the other guests.
  • Skill: +1 Stress
  • Decision:
    1. Flirt with Sterling to get more information about the 'big to-do.'
      • Skill: +1 Stress
      • Adds interesting dialogue.
    2. Ask Sterling directly about the 'big to-do.'
  • Skill: +1 Stress
  • Decision:
    1. Sadie and Sterling on the scale, take picture of parents.
      • Affects dialogue given near the end of the caper.
    2. Sterling and parents on the scale, take picture of Sadie.
      • Affects dialogue given near the end of the caper.
    3. Sadie and parents on the scale, take picture of Sterling.
      • Affects dialogue given near the end of the caper.
      • Recommended that you choose this one
  • Skill: +1 Stress
  • Decision:
    1. Not until we solve this!
      • Skill: +1 Stress
    2. I'm not leaving him here to take all the heat!
    3. I'd better do as he says.
  • Skill: +1 Stress
  • Decision:
    1. Follow Sterling's advice, and stay hidden until you can sneak away.
      • Skill: +1 Stress
      • Skill: +1 Stress
      • Skill: +1 Stress
      • Skill: +1 Stress
    2. Intervene. Felicie doesn't deserve this torture!
      • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Decision:
    1. We're in trouble, but we can get past this
    2. That was way too close.
      • Skill: +1 Stress
    3. This is a dangerous situation, but we need to keep our spirits up.
  • Decision:
    1. Start a riot for camouflage.
      • Skill: +1 Stress
    2. Sneak away to protect the crowd.
      • Skill: +1 Stress
      • 5th Obstacle: 37 Climbing / Stealth / Escape Artistry
        • Success:
          • Attribute: +10 Dream of Sterling
          • Skill: +1 Dodge
        • Failure:
          • Skill: +1 Stress
  • Skill: +1 Stress
  • END

Friendship Route Edit

[Adventure with Sterling in New Orleans] Edit

  • Skill: +1 Stress
  • Decision:
    1. I am a little sad
    2. No
    3. That's odd, I feel great!
  • Decision:
    1. Run after her as quickly as you can.
      • 1st Obstacle: 28 Stealth / Dodge / Patience
        • Success:
          • Skill: + 1 Escape Artistry
          • Decision:
            1. Investigation: Look around the exterior of the graveyard.
            2. Continue Immediately.
              • Skill: +1 Stress
        • Failure:
          • Skill: +1 Stress
          • Skill: +1 Stress
    2. Pay your bill, then follow her.
      • 2nd Obstacle: 28
        • Strength
          • Success:
            • Skill: + 1 Escape Artistry
            • Decision:
              1. Investigation: Look around the exterior of the graveyard.
              2. Continue Immediately.
          • Failure:
            • Skill: +1 Stress
            • Skill: +1 Stress
        • Diplomacy/Resolve
          • Success:
            • Attribute: + 1 Charm
            • Decision:
              1. Investigation: Look around the exterior of the graveyard.
              2. Continue Immediately.
          • Failure:
            • Skill: +1 Stress
            • Skill: +1 Stress
  • Decision:
    1. I don't understand.
    2. That's a little depressing.
      • Skill: +1 Stress
    3. Fine by me.
  • Decision:
    1. Pick Sterling's pocket while he's distracted by the race.
      • 4th Obstacle: 30 Grace / Stealth / Courage
        • Success:
          • Skill: +1 Magic Tricks
          • Skill: +1 Stress
        • Failure:
          • Skill: +1 Stress
    2. Bide your time, and find the perfect moment.
  • REST

[Adventure with Sterling in New Orleans] Edit

  • Decision:
    1. Stay calm. Make light conversation.
    2. I should just agree. This could get out of hand really fast.
    3. I-I can't believe this is happening. Ruddy?! The sponsor?!
      • Skill: +1 Stress
  • Decision:
    1. Look around.
      • Skill: +1 Stress
      • Adds interesting dialogue.
    2. See if you can recognize any of the other guests.
  • Skill: +1 Stress
  • Decision:
    1. Ask about the costume.
      • Attribute: +1 Relationship with Sterling
    2. Move on.
  • Decision:
    1. Flirt with Sterling to get more information about the 'big to-do.'
      • Skill: +1 Stress
      • Adds interesting dialogue.
    2. Ask Sterling directly about the 'big to-do.'
  • Attribute: +2 Relationship with Sterling
  • Attribute: +2 Relationship with Sterling
  • Attribute: +1 Relationship with Sterling
  • Skill: +1 Stress
  • Decision:
    1. Sadie and Sterling on the scale, take picture of parents.
      • Affects dialogue given near the end of the caper.
    2. Sterling and parents on the scale, take picture of Sadie.
      • Affects dialogue given near the end of the caper.
    3. Sadie and parents on the scale, take picture of Sterling.
      • Attribute: +1 Relationship with Sterling
      • Affects dialogue given near the end of the caper.
  • Decision:
    1. I doubt it.
    2. I believe him
      • Attribute: +2 Relationship with Sterling
    3. What's past is past.
      • Attribute: +2 Relationship with Sterling
  • Skill: +1 Stress
  • Decision:
    1. Not until we solve this!
      • Skill: +1 Stress
    2. I'm not leaving him here to take all the heat!
    3. I'd better do as he says.
  • Skill: +1 Stress
  • Decision:
    1. Follow Sterling's advice, and stay hidden until you can sneak away.
      • Skill: +1 Stress
      • Skill: +1 Stress
      • Skill: +1 Stress
      • Skill: +1 Stress
    2. Intervene. Felicie doesn't deserve this torture!
      • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Decision:
    1. We're in trouble, but we can get past this
    2. That was way too close.
      • Skill: +1 Stress
    3. This is a dangerous situation, but we need to keep our spirits up.
  • Decision:
    1. Start a riot for camouflage.
      • Skill: +1 Stress
    2. Sneak away to protect the crowd.
  • Skill: +1 Stress
  • Attribute: +2 Relationship with Sterling
  • Attribute: +2 Relationship with Sterling
  • END

Newspaper Article Edit

Sterling New Orleans Adventure Newspaper

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