FANDOM


Was this meant for me?

New YorkEdit

[from the start]Edit

  • Decision:
    1. I guess I could brag about the fencing team. We did kind of win everywhere all the time.
      • Skill: +10 Athletics
    2. Making friends, forging bonds that'll last a lifetime. That sounds good and speechy.
      • Skill: +10 Charm
  • Decision:
    1. YES. Leave the tutorials on.
    2. No, I've played Scheherazade before. Turn them off.
  • Skill: +2 Relationship with Anna
  • Skill: +2 Relationship with Aunt Evelyn
  • Skill: +2 Relationship with Anna
  • Decision:
    1. I'm good at talking my way out of expulsions, tap dancing, and kidnappings.
      • Skill: +10 Charm
    2. I'm good at sitting in a quiet room and reading German-language monographs on the Hittites.
      • Skill: +10 Knowledge
  • Skill: +2 Relationship with Anna
  • Obstacle: 0 Cryptography/Diplomacy/Climbing
  • Skill: +2 Relationship with Anna
  • Inspiration: Obstinate Ways
  • Decision:
    1. Don't worry. I can run circles around that type any day of the week.
      • Skill: +10 Athletics
    2. Don't worry. I can outwit that type any day of the week.
      • Skill: +10 Wits
  • Obstacle: 0 Stealth/Escape Artistry/Negotiation
  • Skill: +2 Relationship with Anna
  • Decision:
    1. Book-learning it is. That's certainly what I spent my time on, anyway.
      • Skill: +10 Knowledge
    2. Actually, you're right: that's what high school was all about. Napping with eyes open. Good call, Anna.
      • Skill: +10 Wits
  • Skill: +2 Relationship with Aunt Evelyn
  • Skill: +2 Relationship with Aunt Evelyn
  • Decision: Difficulty Level - EASY/NORMAL/HARD
    • If you're not sure, go for EASY. The game is pretty challenging, even on easy mode due to its large learning curve.
  • Decision:
    1. I thought I told you I didn't want a big fancy party!
      • Skill: +1 Stress
    2. Aunt Evelyn... I think we're being invaded.
    3. Thanks for arranging such a, er, big celebration, Auntie.
  • Skill: +2 Relationship with Aunt Evelyn
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +2 Relationship with Aunt Evelyn
  • Skill: +1 Stress
  • Skill: +2 Relationship with Aunt Evelyn
  • Inspiration: All Grown Up: +90 general
  • Rest
Newspaper Article
Beginning of the Game Main Adventure Newspaper

​[June 19, morning]Edit

Summer class registration

  • Skill: +1 Relationship with Anna
  • Rest

[June 24, morning]Edit

First day of college

  • Skill: +1 Stress
  • Skill: +1 Relationship with Nigel
  • Rest

[June 24, afternoon]Edit

Run-in with Felix

  • Skill: +1 Relationship with Felix
  • Rest

[June 25, morning]Edit

Meeting with Roland

  • Skill: +1 Relationship with Roland
  • Rest

[June 26, morning]Edit

Meeting with Sterling

  • Skill: +1 Relationship with Sterling
  • Rest

​[June 28, morning]Edit

Talk with Anna about trip and camel repellent

  • Skill: +1 Relationship with Anna
  • Rest

[July 1, morning]Edit

Letter from Ruddy with a riddle

  • Skill: +1 Stress
  • Skill: +2 Relationship with Aunt Evelyn
  • Rest

[July 4, morning]Edit

Help from Bigglesworth with finding Alexander the Great

  • Skill: +1 Stress
  • Skill: +1 Stress
  • Rest

[July 4, evening]Edit

Independence Day

  • Rest

Egypt: The Main Adventure must be started in New York before going to Egypt

EgyptEdit

Main article: 1931 Egypt: The Main Adventure

[July 8, morning]Edit

  • Inspiration: Egyptian Dreams: +20 general
  • Rest

​[July 9, afternoon]Edit

  • Rest

[July 10, morning]Edit

  • Rest

[July 10, afternoon]Edit

  • Skill: +1 Stress
  • Obstacle: 4 Magic Tricks/Stealth
    • Success:
      • Skill: +1 Poise
      • Skill: +2 Dream of family
    • Fail:
      • Skill: +1 Stress
  • Rest

[July 22, evening]Edit

  • Rest

[July 24, morning]Edit

  • Rest

[July 30, afternoon]Edit

If you haven't finished the Egypt: The Main Adventure by this date you'd get a scene with Rashad where he brings you papers and tells about Library.

If you completed the Main Adventure you'd see a scene with Ruddy and Aunt Evelyn and get:

  • Skill: +2 Relationship with Aunt Evelyn

New YorkEdit

[August 7, morning]Edit

[August 8, morning]Edit

  • Skill: +1 Relationship with Anna
  • Rest

[August 9, morning]Edit

  • Skill: +1 Relationship with Anna
  • Rest

[August 10, evening]Edit

  • Skill: +1 Relationship with Felix
  • Rest

[August 11, morning]Edit

  • Rest

[August 12, morning]Edit

  • Rest

[August 13, morning]Edit

  • Skill: +1 Relationship with Aunt Evelyn
  • Rest

​[August 15, morning]Edit

  • Skill: +1 Stress
  • Decision:
    1. Oh, thank God, it's over!
      • Skill: +1 Stress
    2. What, it's over? Oh dear, I barely absorbed a word.
    3. That took so long...I wounder if I've grown a beard
  • Decision:
    1. Head right back in!
    2. Maybe heading home and working on patience for a while might be the way to go. Nobody's going to erase those notes, and this could be a real chore.
      • This option allows you to Rest.
  • 1st Obstacle: 5 Patience/Problem Solving
    • Success:
      • Skill: +1 Knowledge
      • Skill: +1 Dream of family
    • Fail:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Relationship with Roland
  • Rest

[August 15, afternoon]Edit

  • Rest

[August 16, morning]Edit

  • Rest

​[August 18, morning]Edit

  • Rest

[August 19, morning]Edit

  • Rest

[August 20, morning]Edit

  • Rest

[August 21, morning]Edit

  • Skill: +1 Relationship with Anna
  • Rest

​[August 21, evening]Edit

  • Rest

The Main Adventure in Australia starts immediately once you land in Australia. Inspiration must be gotten in New York.

AustraliaEdit

Main article: 1931 Australia: The Main Adventure

[August 29, morning]Edit

  • 1931 Australia: The Main Adventure
  • Inspiration: Australian Dreams: +20 general
  • 2nd Obstacle: 6
    • Hope
      • Success:
        • Skill: +1 Patience
        • Skill: +1 Dream of family
      • Fail:
        • Skill: +1 Stress
    • Poise
      • Success:
        • Skill: +1 Grace
        • Skill: +1 Dream of family
      • Fail:
        • Skill: +1 Stress
    • Skill: +1 Stress
    • 3rd Obstacle: 8 Cryptography/Problem Solving
      • Success:
        • Skill: +1 Knowledge
        • Skill: +1 Dream of family
      • Fail:
        • Skill: +1 Stress
    • Skill: +1 Stress
    • Rest

Arriving in Australia

[August 30, morning]Edit

  • Rest

[September 1, morning]Edit

  • Skill: +1 Stress
  • Rest

[September 6, morning]Edit

  • Skill: +1 Relationship with Anna (hidden)
  • Rest

[September 12, afternoon]Edit

  • Rest

[September 13, morning]Edit

Departure to New York

  • Skill: +1 Stress
  • Skill: +1 Stress
  • Rest

New YorkEdit

[September 22, afternoon]Edit

  • Skill: +1 Relationship with Aunt Evelyn
  • Rest

[September 24, afternoon]Edit

  • Rest

[September 25, morning]Edit

  • Rest

[September 27, afternoon]Edit

  • Skill: +1 Stress
  • Skill: +1 Relationship with Sterling
  • Rest

[September 29, afternoon]Edit

  • Rest

[October 10, morning]Edit

  • Skill: +1 Relationship with Roland
  • Rest

[October 17, afternoon]Edit

  • Skill: +3 Relationship with Aunt Evelyn
  • Rest

[October 25, evening]Edit

  • Rest

​[October 27, morning]Edit

  • Skill: +1 Relationship with Nigel
  • Rest

[October 31, evening]Edit

  • Rest

IndiaEdit

Main article: 1931 India: The Main Adventure

[November 8, evening]Edit

  • Inspiration: Indian Dreams: +20 general
  • Rest

[November 9, morning]Edit

  • Skill: +1 Stress
  • Rest

​[November 18, morning]Edit

  • Rest

[November 24, morning]Edit

  • Rest

[November 27, evening]Edit

  • Skill: +2 Relationship with Anna
  • Inspiration: Life's Getting Interesting: +80 general
  • Rest

[November 30, evening]Edit

  • Rest

[December 1, morning]Edit

  • Rest

New York Edit

[December 12, afternoon]Edit

  • Obstacle: 27 Problem Solving/Perception
    • Success:
      • Skill: +1 Wits
      • Skill: +2 Dream of Family
    • Fail:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress

[December 19, morning]Edit

  • Rest

[December 20, afternoon]Edit

  • Rest

[December 25, morning]Edit

  • Rest

[December 25, afternoon]Edit

Christmas is an important turning point in game. Here you can change your route for any of the guys as long as you have at least 30 relationship points with him.

For romance and friendship routes, look at individual guys' 'Main Adventure' pages. Here you can find the description for the 'Dream of Family' route.

At the beginning of the Christmas event you will be presented with choices to make different plans for Christmas. You can look on all available routes choosing answers like 'Ehh. What are her other choices?', 'Let's keep going', 'Can we start over at the beginning?', etc. until you agree with one of the plans.

For main route you need to agree with 'Tradition, of course, is spending a day with Aunt Evelyn.'

Continue 'The Main Adventure

  • Inspiration: Warm Christmas Memories (general +30)
  • Skill: +1 Relationship with Aunt Evelyn
  • Skill: +1 Stress
  • Obstacle: 24
    • Leaping
      • Success:
        • Skill: +1 Athletics
        • Skill: +2 Dream of Family
      • Fail:
        • Skill: +1 Stress
    • Grace
      • Success:
        • Skill: +2 Dream of Family
      • Fail:
        • Skill: +1 Stress
  • Skill: +1 Relationship with Aunt Evelyn
  • Skill: +1 Relationship with Aunt Evelyn
  • Skill: +1 Relationship with Aunt Evelyn
  • Obstacle: 24 Problem Solving
    • Success:
      • Skill: +2 Dream of Family
    • Fail:
      • Skill: +1 Stress
  • Obstacle: 25 Perception/Grace
    • Success:
      • Skill: +2 Dream of Family
    • Fail:
      • Skill: +1 Stress
  • Skill: +1 Relationship with Aunt Evelyn
  • Rest

Start Christmas Over

  • Decision: start over at the beginning [Starts the Christmas event over again]

[December 31, afternoon]Edit

  • Rest

Peru Edit

Main article: 1931 Peru: The Main Adventure

[January 4, morning]Edit

  • Rest

[January 6, morning]Edit

  • Rest

[January 15, night]Edit

  • Rest

[January 18, night]Edit

  • Rest

[January 19, night]Edit

  • Rest

[January 20, night]Edit

  • Rest

[January 21, night] Edit

If you haven't completed the adventure above you'll get additional dialogue here where Aunt Evelyn will give you a gem.

  • Rest

[January 22, morning] Edit

  • Obstacle: 32 Problem Solving
    • Success:
      • Skill: +1 Knowledge
      • [Dream of Family Route] Skill: +2 Dream of Family
    • Fail:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • Rest

[January 23, morning]Edit

  • Rest

New YorkEdit

[January 26, morning] Edit

  • Rest

[January 27, morning] Edit

  • Rest

[January 28, morning] Edit

  • Rest

[January 29, morning] Edit

  • Rest

[January 30, morning] Edit

  • Rest

[January 31, morning] Edit

  • Rest

[February 2, afternoon] Edit

  • Skill: +1 Stress
  • Skill: +1 Stress
  • Rest

[February 3, morning] Edit

  • Rest

[February 4, morning] Edit

  • Rest

[February 6, morning] Edit

  • Rest

[February 8, afternoon] Edit

  • Rest

[February 14, night] Edit

VALENTINES DAY- for romance and friendship routes, look at individual guys' 'Main Adventure' pages.

[February 14, night] Edit

  • Rest

New Orleans Edit

Main article: 1931 New Orleans: The Main Adventure

[February 15, night] Edit

[February 16, afternoon] Edit

  • Skill: +1 Stress
  • Obstacle: 38 Dodge/Grace/Moxie
    • Success:
      • Skill: +1 Resolve
      • [Dream of Family Route] Skill: +2 Dream of Family
    • Fail:
      • Skill: +1 Stress
  • Rest

[February 17, morning] Edit

  • Rest

[February 22, morning] Edit

  • Rest

[March 5, afternoon/night] Edit

  • Rest

[March 12, afternoon] Edit

  • Rest

[March 13, morning] Edit

  • Rest

New York Edit

[March 15, afternoon] Edit

  • Skill: +1 Stress
  • Skill: +1 Deduction
  • Skill: +1 Stress
  • Rest

[March 18, afternoon] Edit

  • Rest

[March 29, night] Edit

  • Rest

[April 4, night] Edit

EASTER- for romance and friendship routes, look at individual guys' 'Main Adventure' pages.

Brown Rabbit

Continue 'The Main Adventure'

  • Skill: +1 Relationship with Aunt Evelyn
  • 1st Obstacle: 35 Grace [Sadie gets to hold a bunny]/ Awareness
    • Success:
      • Skill: +1 Animal Handling
      • [Dream of Family Route] Skill: +2 Dream of Family
    • Fail:
      • Skill: +1 Stress
  • Skill: +1 Relationship with Aunt Evelyn
  • 2nd Obstacle: 35 Patience/ Perception
    • Success:
      • Skill: +1 Animal Handling
      • [Dream of Family Route] Skill: +2 Dream of Family
    • Fail:
      • Skill: +1 Stress
  • Skill: +1 Relationship with Aunt Evelyn
  • Rest

[April 7, morning] Edit

  • Rest

[April 10, morning] Edit

  • Rest

[April 18, afternoon] Edit

  • Rest

[April 23, morning] Edit

  • Skill: +1 Relationship with Aunt Evelyn
  • Rest

[April 25 , morning] Edit

  • Rest

Turkey Edit

Main article: 1931 Turkey: The Main Adventure

[May 1, morning] Edit

  • Skill: +1 Stress
  • Decision:
    1. Left pocket!
    2. Right pocket!
    3. Shoe!
      • Must pick this to continue
    4. Purse!
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Rest

[May 15, morning] Edit

  • Rest

[May 18, morning] Edit

  • Rest

[May 18, night] Edit

  • Rest

[May 20, morning] Edit

  • Rest

[May 21, morning] Edit

  • Rest

[May 21, afternoon] Edit

  • Rest

[May 22, morning] Edit

  • Skill: +1 Stress
  • Skill: +1 Stress
  • Rest

[May 23, afternoon] Edit

  • Skill: +1 Stress
  • Decision:
    1. He did a great job!
      • Skill: +1 Relationship with Sterling
    2. He probably stole this... oh well.
      • Skill: +1 Relationship with Sterling
    3. Ugh, I hate how he gets everything dishonestly!

Dialogue changes if you've beaten 'The Adventure Upstate'

  • Decision:
    1. My legs are falling asleep.
      • Skill: +1 Stress
    2. Sterling keeps elbowing me!
      • Skill: +1 Stress
    3. This isn't so bad.
      • Skill: +2 Relationship with Sterling
  • Skill: +1 Stress
  • Decision:
    1. Take a look at the engine.
      • Obstacle: 38 Repair/ Perception/ Listen
        • Success:
          • Skill: +1 Knowledge
        • Fail:
          • Skill: +1 Stress
          • Proceeds as if you chose to tandem jump.
    2. Convince Sterling to tandem jump.
      • Decision:
        1. This is scary.
          • Skill: +1 Stress
        2. We'll be fine!
        3. I hate that Steven got us into this mess.
          • Skill: +1 Stress
      • Obstacle: 38 Listen/ Grace/ Hope
        • Success:
          • Skill: +1 Athletics
          • Decision:
            1. Investigation: Look around the landing site.
              • Obstacle: 37 Language
                • Success:
                  • Skill: +1 Empathy
                • Fail:
                  • Skill: +1 Stress
            2. Continue immediately.
        • Fail:
          • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Decision:
    1. What does she think she's doing?!
      • Skill: +1 Stress
    2. Sterling's getting on my nerves.
    3. Leave it to Sterling to make a new friend so quickly!
  • Decision:
    1. It's the most beautiful thing I've ever seen!
      • Skill: +1 Relationship with Sterling
    2. Yay!
      • Skill: +1 Relationship with Sterling
    3. I'm disappointed I wasn't the one to find it.
  • Skill: +1 Stress
  • Decision:
    1. Keep looking for leads.
      • Skill: +1 Stress
      • Endless loop
    2. Talk to Sterling about Lorelei; they're getting awfully chummy.
      • Leads back to other two options
    3. Look more closely at the apple engraving.
  • Skill: +1 Stress
  • Decision:
    1. Let Lore write down the number references.
      • Decision:
        1. I guess Lore's right.
          • Skill: +1 Stress
        2. Ugh, I hate that Lore's right.
          • Skill: +1 Stress
        3. That was a really good idea!
    2. Follow Sterling's suggestion.
  • Decision:
    1. Gross.
    2. I wish he took better care of his health.
      • Skill: +2 Relationship with Sterling
    3. I wonder why he likes smoking so much.
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Decision:
    1. Whoa, where did that come from?
    2. Impressive Turkish!
    3. She's getting on my nerves.
      • Skill: +1 Stress
  • Obstacle: 41 Language
    • Success:
      • Skill: +1 Cryptography
      • Decision:
        1. Investigation: Walk around the outside of the library.
          • Skill: +1 Stress
        2. Continue immediately.
    • Fail:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: -1 Relationship with Sterling
  • Skill: +1 Stress
  • Skill: +2 Relationship with Sterling
  • Skill: +1 Relationship with Sterling
  • Slight branching depending on if you let Lore write down the numbers:
    1. If you let Lore write down references:
      • Skill: +1 Stress
      • Choice between parchments will appear, more dialogue
    2. If you did not let Lore write down references:
      • Obstacle: 43 Deduction/ Resolve/ Perception
        • Fail:
          • Skill: +1 Stress
      • Skill: +1 Deduction
      • Decision:
        1. Investigation: Look around the lower floor in the library.
          • Decision:
            1. Darn right!
            2. He's making me blush.
            3. He's so irritating!
              • Skill: +1 Stress
        2. Continue immediately.
  • Obstacle: 43 Deduction/ Awareness/ Perception
    • Success:
      • Skill: +1 Problem Solving
    • Fail:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +2 Relationship with Sterling
  • Skill: +1 Stress
  • Skill: +3 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • END

New York Edit

[June 1, morning] Edit

  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Relationship with Aunt Evelyn
  • [Dream of Family Route] Skill: +1 Dream of Family
  • Rest

[June 2, morning] Edit

  • Rest

[June 3, morning] Edit

  • Rest

[June 4, morning] Edit

  • Rest

[June 5, morning] Edit

  • Rest

[June 6, morning] Edit

  • Rest

[June 13, afternoon] Edit

  • Rest

[June 14, morning] Edit

  • End

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.