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Caper



Note: The Obstacle List seen on this page has been edited to be more accurate or include extra information.

Note: Even if all seen obstacles are completed, the Inspiration Card at the end does not always appear and we're not sure why

New Orleans Edit

We've got to find that boy safer part-time work

[Go Adventuring with Anna] Edit

  • Decision:
    1. I guess it IS fairly amazing how thoroughly I managed to destroy that vehicle's ability to function.
    2. Amazed? That's a peculiar way to react in this situation.
    3. I don't appreciate the glibness after a life-threatening crash, Anna. We could have died!
      • Skill: +1 Stress
  • Skill: +1 Self Knowledge
  • Skill: +1 Stress
  • 1st Obstacle: E8/N17/H25 Awareness
    • Success:
      • Attribute: +1 Wits
      • 2nd Obstacle: E8/N17/H25 Negotiation / Moxie
        • Success:
          • Attribute: +1 Charm
          • Skill: +1 Stress
        • Failure:
          • Skill: +1 Stress
    • Failure:
      • Skill: +1 Stress
  • Skill: +1 Resolve
  • Skill: +1 Stress
  • Decision:
    1. Oh, don't be like that. It's a small town. The whole country isn't New York, you know
    2. I hate to laugh, but it's true. I keep expecting to see hairballs rolling down the street like tumbleweeds
      • Attribute: +1 Relationship with Anna
    3. People's lives must be so hard here
  • Decision:
    1. Knock on doors
      • Skill: +1 Diplomacy
      • 3rd Obstacle: E9/N19/H28 Diplomacy
        • Success:
          • Attribute: +1 Charm
          • Skill: +1 Stress
          • Attribute: +1 Relationship with Anna
        • Failure:
          • Skill: +1 Stress
          • REST
    2. Search the streets
      • 4th Obstacle: E10/N20/H30 Grace / Courage
        • Success:
          • Attribute: +1 Athletics
        • Failure:
          • Skill: +1 Stress
      • Attribute: +1 Relationship with Anna
      • Skill: +1 Occult Lore
  • Skill: +1 Patience
  • 5th Obstacle: E10/N20/H30 Moxie / Strength
    • Success:
      • Attribute: +1 Athletics
    • Failure:
      • Skill: +1 Stress
  • Skill: +1 Stress
  • Decision:
    1. Charge the boats
      • 6th Obstacle: E10/N21/H31 Dodge / Strength
        • Success:
          • Skill: +1 Grace
        • Failure:
          • Skill: +1 Stress
          • 7th Obstacle: E12/N24/H36 Resolve / Poise
            • Success:
              • Skill: +1 Courage
            • Failure:
              • Skill: +1 Stress
              • REST
    2. Talk down the townsfolk
      • 7th Obstacle: E11/N23/34 Resolve / Poise
        • Success:
          • Skill: +1 Courage
        • Failure:
          • Skill: +1 Stress
          • REST
  • Decision:
    1. Investigate the area
      • Skill: +1 Stress
      • 8th Obstacle: E13/N26/H39 Grace
        • Success:
          • Attribute: +1 Relationship with Anna
        • Failure:
          • Skill: +1 Stress
    2. Keep pressing on
      • Skill: +1 Stress
  • 9th Obstacle: E14/N29/H43 Self Knowledge
    • Success:
      • Attribute: +1 Knowledge
      • Attribute: +1 Wits
    • Failure:
      • Skill: +1 Stress
      • REST
  • Decision:
    1. Flee
      • 10th Obstacle: E11/N22/H33 Grace / Leaping
        • Success:
          • Attribute: +1 Athletics
        • Failure:
          • Skill: +1 Stress
    2. Stand your ground
      • 11th Obstacle: E11/N22/H33 Resolve
        • Success:
          • Skill: +1 Moxie
        • Failure:
          • Skill: +1 Stress
          • Skill: +1 Stress
  • Skill: +1 Stress
  • Skill: +1 Escape Artistry
  • Inspiration: Quickfinger Girl
  • END

Newspaper Article Edit

The Quickfinger Adventure Newspaper

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