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Caper



Note: This caper was added when the game was released on Steam, so versions bought before the Steam release may not have this caper.

Note: The Obstacle List seen on this page has been edited to be more accurate or include extra information.

Note: This caper changes drastically if Ahmose: The Turkish Adventure has been beaten.

Note: The dialogue changes if you are on Felix's Dream route

Note: Passing or failing the 9th obstacle changes the ending drastically.

New York Edit

Who's here looking for what now?

[The Zul in New York Adventure]

  • Attribute: +1 Relationship with Anna
  • Skill: +1 Courage
  • Decision:
    1. The Pierre's on Fifth. It might be easiest just to go straight to Zul and see what he's up to.
      • Decision:
        1. Absolutely nothing. I'm better off checking out Ruddy's apartment.
          • 4th Obstacle: E42/N84/H126 Problem Solving
            • Success:
              • Attribute: +1 Wits
            • Failure:
              • Skill: +1 Stress
        2. I guess I knew that I'd be bribing somebody before the day was out. Might as well be him.
          • 1st Obstacle: E38/N76/H114 Negotiation
            • Success:
              • Attribute: +1 Charm
            • Failure:
              • Skill: +1 Stress
          • Skill: +1 Poise
          • 2nd Obstacle: E40/N80/H120 Deduction
            • Success:
              • Attribute: +1 Wits
            • Failure:
              • Skill: +1 Stress
              • REST
    2. Ruddy's apartment is the obvious place to start. He might've left something lying around that could point me to whatever else he had going on.
      • 4th Obstacle: E42/N84/H126 Problem Solving
        • Success:
          • Attribute: +1 Wits
        • Failure:
          • Skill: +1 Stress
    3. Maybe somebody at home would know.
      • 3rd Obstacle: E39/N79/H118 Resolve
        • Success:
          • Attribute: +1 Charm
          • Skill: +1 Hope
        • Failure:
          • Skill: +1 Stress
      • 4th Obstacle: 42 Problem Solving
        • Success:
          • Attribute: +1 Wits
        • Failure:
          • Skill: +1 Stress
  • Skill: +1 Problem Solving
  • Skill: +3 Stress
  • Skill: +1 Stress
  • Decision:
    1. But I can't risk it while his people still have Felix.
      • Skill: +1 Moxie
      • 5th Obstacle: E48/N96/H144 Empathy / Deception
        • Success:
          • Attribute: +1 Charm
        • Failure:
          • Skill: +1 Stress
    2. If I can beat him to Ruddy's stash, I'll have a lot more room to negotiate.
      • Skill: +1 Leaping
      • 7th Obstacle: E47/N94/H141 Empathy / Deception
        • Success:
          • Attribute: +1 Charm
        • Failure:
          • Skill: +1 Stress
  • 6th Obstacle: E49/N99/H148 Repair / Escape Artistry
    • Success
      • Attribute: +1 Wits
    • Failure:
      • Skill: +1 Stress
  • Decision:
    1. Oh, I'll be telling stories, all right.
      • Skill: +1 Moxie
      • 9th Obstacle: E46/N92/H138 Strength / Magic Tricks
        • Success:
          • Attribute: +1 Athletics
        • Failure:
          • Skill: +1 Stress
    2. Hang on. Before we bruise one another, maybe we can cut a deal.
      • 8th Obstacle: E48/N97/H145 Negotiation / Hope
        • Success:
          • Attribute: +1 Charm
          • Though not required, it is recommended that you pass this challenge
        • Failure:
          • Skill: +1 Stress
          • Skill: +1 Moxie
          • 9th Obstacle: E46/N93/H139 Strength / Magic Tricks
            • Success:
              • Attribute: +1 Athletics
            • Failure:
              • Skill: +1 Stress
  • Inspiration: Finder of Strange Tombs
  • END

Newspaper Article Edit

The Zul in New York Adventure Newspaper

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