Caper |
Note: This caper was added when the game was released on Steam, so versions bought before the Steam release may not have this caper.
Note: The Obstacle List seen on this page has been edited to be more accurate or include extra information.
Note: This caper changes drastically if Ahmose: The Turkish Adventure has been beaten.
Note: The dialogue changes if you are on Felix's Dream route
Note: Passing or failing the 9th obstacle changes the ending drastically.
How to Unlock[]
This caper becomes available in New York on June 1st, 1931, at Central Park.
New York[]
Who's here looking for what now?
[The Zul in New York Adventure]
- Attribute: +1 Relationship with Anna
- Skill: +1 Courage
- Decision:
- The Pierre's on Fifth. It might be easiest just to go straight to Zul and see what he's up to.
- Decision:
- Absolutely nothing. I'm better off checking out Ruddy's apartment.
- 4th Obstacle: E42/N84/H126 Problem Solving
- Success:
- Attribute: +1 Wits
- Failure:
- Skill: +1 Stress
- Success:
- 4th Obstacle: E42/N84/H126 Problem Solving
- I guess I knew that I'd be bribing somebody before the day was out. Might as well be him.
- 1st Obstacle: E38/N76/H114 Negotiation
- Success:
- Attribute: +1 Charm
- Failure:
- Skill: +1 Stress
- Success:
- Skill: +1 Poise
- 2nd Obstacle: E40/N80/H120 Deduction
- Success:
- Attribute: +1 Wits
- Failure:
- Skill: +1 Stress
- REST
- Success:
- 1st Obstacle: E38/N76/H114 Negotiation
- Absolutely nothing. I'm better off checking out Ruddy's apartment.
- Decision:
- Ruddy's apartment is the obvious place to start. He might've left something lying around that could point me to whatever else he had going on.
- 4th Obstacle: E42/N84/H126 Problem Solving
- Success:
- Attribute: +1 Wits
- Failure:
- Skill: +1 Stress
- Success:
- 4th Obstacle: E42/N84/H126 Problem Solving
- Maybe somebody at home would know.
- 3rd Obstacle: E39/N79/H118 Resolve
- Success:
- Attribute: +1 Charm
- Skill: +1 Hope
- Failure:
- Skill: +1 Stress
- Success:
- 4th Obstacle: 42 Problem Solving
- Success:
- Attribute: +1 Wits
- Failure:
- Skill: +1 Stress
- Success:
- 3rd Obstacle: E39/N79/H118 Resolve
- The Pierre's on Fifth. It might be easiest just to go straight to Zul and see what he's up to.
- Skill: +1 Problem Solving
- Skill: +3 Stress
- Skill: +1 Stress
- Decision:
- But I can't risk it while his people still have Felix.
- If I can beat him to Ruddy's stash, I'll have a lot more room to negotiate.
- 6th Obstacle: E49/N99/H148 Repair / Escape Artistry
- Success
- Attribute: +1 Wits
- Failure:
- Skill: +1 Stress
- Success
- Decision:
- Oh, I'll be telling stories, all right.
- Skill: +1 Moxie
- 9th Obstacle: E46/N92/H138 Strength / Magic Tricks
- Success:
- Attribute: +1 Athletics
- Failure:
- Skill: +1 Stress
- Success:
- Hang on. Before we bruise one another, maybe we can cut a deal.
- 8th Obstacle: E48/N97/H145 Negotiation / Hope
- Success:
- Attribute: +1 Charm
- Though not required, it is recommended that you pass this challenge
- Failure:
- Skill: +1 Stress
- Skill: +1 Moxie
- 9th Obstacle: E46/N93/H139 Strength / Magic Tricks
- Success:
- Attribute: +1 Athletics
- Failure:
- Skill: +1 Stress
- Success:
- Success:
- 8th Obstacle: E48/N97/H145 Negotiation / Hope
- Oh, I'll be telling stories, all right.
- Inspiration: Finder of Strange Tombs
- END