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Caper



Note: This caper was added when the game was released on Steam, so versions bought before the Steam release may not have this caper.

Note: The Obstacle List seen on this page has been edited to be more accurate or include extra information.

Note: This caper changes drastically if Ahmose: The Turkish Adventure has been beaten.

Note: The dialogue changes if you are on Felix's Dream route

Note: Passing or failing the 9th obstacle changes the ending drastically.

New York Edit

Who's here looking for what now?

[The Zul in New York Adventure]

  • Skill: +1 Relationship with Anna
  • Skill: +1 Courage
  • Decision:
    1. The Pierre's on Fifth. It might be easiest just to go straight to Zul and see what he's up to.
      • Decision:
        1. Absolutely nothing. I'm better off checking out Ruddy's apartment.
          • 4th Obstacle: E42/N84/H126 Problem Solving
            • Success:
              • Skill: +1 Wits
            • Fail:
              • Skill: +1 Stress
        2. I guess I knew that I'd be bribing somebody before the day was out. Might as well be him.
          • 1st Obstacle: E38/N76/H114 Negotiation
            • Success:
              • Skill: +1 Charm
            • Fail:
              • Skill: +1 Stress
          • Skill: +1 Poise
          • 2nd Obstacle: E40/N80/H120 Deduction
            • Success:
              • Skill: +1 Wits
            • Fail:
              • Skill: +1 Stress
              • You will be forced to Rest and must pass this obstacle to progress
    2. Ruddy's apartment is the obvious place to start. He might've left something lying around that could point me to whatever else he had going on.
      • 4th Obstacle: E42/N84/H126 Problem Solving
        • Success:
          • Skill: +1 Wits
        • Fail:
          • Skill: +1 Stress
    3. Maybe somebody at home would know.
      • 3rd Obstacle: E39/N79/H118 Resolve
        • Success:
          • Skill: +1 Charm
          • Skill: +1 Hope
        • Fail:
          • Skill: +1 Stress
      • 4th Obstacle: 42 Problem Solving
        • Success:
          • Skill: +1 Wits
        • Fail:
          • Skill: +1 Stress
  • Skill: +1 Problem Solving
  • Skill: +3 Stress
  • Skill: +1 Stress
  • Decision:
    1. But I can't risk it while his people still have Felix.
      • Skill: +1 Moxie
      • 5th Obstacle: E48/N96/H144 Empathy/Deception
        • Success:
          • Skill: +1 Charm
        • Fail:
          • Skill: +1 Stress
    2. If I can beat him to Ruddy's stash, I'll have a lot more room to negotiate.
      • Skill: +1 Leaping
      • 7th Obstacle: E47/N94/H141 Empathy/Deception
        • Success:
          • Skill: +1 Charm
        • Fail:
          • Skill: +1 Stress
  • 6th Obstacle: E49/N99/H148 Repair/Escape Artistry
    • Success
      • Skill: +1 Wits
    • Fail
      • Skill: +1 Stress
  • Decision:
    1. Oh, I'll be telling stories, all right.
      • Skill: +1 Moxie
      • 9th Obstacle: E46/N92/H138 Strength/Magic Tricks
        • Success:
          • Skill: +1 Athletics
        • Fail:
          • Skill: +1 Stress
    2. Hang on. Before we bruise one another, maybe we can cut a deal. (Recommended you choose this)
      • 8th Obstacle: E48/N97/H145 Negotiation/Hope
        • Success:
          • Skill: +1 Charm
          • Though not required, it is recommended that you pass this challenge
        • Fail:
          • Skill: +1 Stress
          • Skill: +1 Moxie
          • 9th Obstacle: E46/N93/H139 Strength/Magic Tricks
            • Success:
              • Skill: +1 Athletics
            • Fail:
              • Skill: +1 Stress
  • Inspiration: Finder of Strange Tombs
  • END

Newspaper Article Edit

The Zul in New York Adventure Newspaper

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